Wednesday, December 29, 2010

Atramedes[Blackwing Descent] avoid Sonar Pulse completely

Even thou the encounter is easy by itself, this is a trick to make it even easier.

Sonar Pulse = moving sound circles on the ground

There are 2 ways you can exploit this:

1: Since the "Sonar Pulse" spawns at the tail of the dragon, you can simply tank the dragon with his tail in the wall and avoid the circles completely.

2: You can have the entire raid standing inside the "entrance" to avoid the moving sound as they will never leave the room. Like shown on this picture:



With this "tactic" you have all stand on the red dot, except a healer and a guy who will be using the shields to stop the Searing Flames.

Who ever gets the breath goes right, rest left. When air phase comes, you can move outside the room and stand on the STAIRS, there you wont get the sound from the air. Or you can all run inside the room and avoid it there.

Up to you.

This works on both normal and heroic mode.

Bugged ore spawns, 4 nodes spawn in one

I've been farming Uldum for the last 2 hours in 1 spot because I found that in 2 locations 4 nodes of ore spawn simultaneously. I don't have fraps, otherwise I'd take a video of it and post it on here while i camp the locations.


27, 37 area
37, 9


Both of these spawns will either spawn 1 node of rich, or 4 regular node simultaneously. I like the 4 nodes because you're getting 2-4 a node, for 8-16 ore.

The spawn rate for the 4 nodes seems to be around 5 minutes, but I'm guessing it's dependent on other people farming different areas.

15-20+ In less than 1 hour! [Hillsbrad Foothills]



Level 19-20 ghuls are spawning at that spot, 500 HP.

1-5 ghuls are spawning every 5 seconds, pretty nice to farm

Have fun before it gets hotfixed.

Proc Victory Rush Pretty Much Whenever You Want

So other day when I was playing my Warrior that I haven't touched in months, I discovered Victory Rush acting very strangely.

It seems that a very high percent amount of the time when you click a dead mob (as opposed to one that is dying) it seems to cause Victory Rush to proc, regardless of whether you even ever did any dmg to said dead mob. Now this does not work all the time, but it does work often enough to consider this an exploit.

Short Version:

Start fight with mob.
Spam click his dead buddies until Victory Rush procs.
Use it.
Repeat Step 2



Also a mob that you have already used once to proc VR cannot be used again (or so it seems so far)

Queue for a low level dungeon as an 85.

Alright. Me and some friends of mine were doing heroics back at 80, and we discovered a nifty trick. I was in Scarlet Monastery killing a few mobs for fun, and a queue popped. We did the heroic like normal, and everybody but us left the group. I teleported out of dungeon, and it placed me back in SM. However, all of the mobs were reset, so I decided to kill one. We invited a guild mate to our group, but they were already in a group, so WoW saw it as if it were a 'decline' to join the group. It then asked us if we would like to find more players for "Scarlet Monastery - Cathedral", and we accepted, thinking it was just a visual bug. However, once it paired us with our group members, we realized that they were, in fact, the appropriate level for SM.

Steps to reproduce this bug:

Queue for a random dungeon/heroic. (WITH A FRIEND WHO IS ON YOUR SERVER)
Finish the dungeon (or trick everyone except you and a friend into leaving).
When you finish, make sure you and your friend both stay in the group.
Teleport out, and make your way to the low level dungeon of your choice: Stockades, Deadmines (Deadmines and SFK MAY not work, due to them having a heroic difficulty. This can be bypassed by queuing for a normal, not a heroic), RFC, etc.
Go into the portal, kill any mob, and zone back out.
Invite someone to your group, but have them decline the invitation. This can be done by inviting someone who is already in a group, or inviting someone after you tell them to decline the incoming invitation
A window should show up asking if you want to find more players for your group, press yes.

Saturday, December 18, 2010

Dark Simulacrum electrocute on Al'Akir(1-1.5million damage to boss)

Al'Akir casts this spell every time when a tank is outside his melee range, so it can be somewhat reliably copied by predicting when tanks have to move. In phase 2 of the encounter it is entirely reproduceable as every time theres a 4 tornado wall starting from melee range there will be an electrocute. Just cast DS when it's getting closer. It must be up before the cast starts.

The spell itself must be used from outside melee range or it will cancel, but you can move with it and even use abilities. It deals anywhere from 1 to 1.5+ million damage for a complete channel depending on the feedback debuffs on Al'akir, making the DPS requirements considerably easier.

[Alch/Enc required] Cheap Maelstrom crystals

People with Alchemy/Enchanting rejoice! By disenchanting the alchemist stone you can get cheap Maelstrom Crystals.

Be sure to check before trying, in my realm reagents for the alchemist stone go for about 1000g and the crystals are 3000+g.

This is small tip but I hope it helps

Opposite Faction AV Mount Acquireable



Okay, with the new Wargames system, you can challenge people to play in battlegrounds, including AV. You can challenge your own faction and they will spawn on the opposite faction side.

This means Alliance will spawn friendly to the Horde NPCs in an AvA game.

Grunnda Wolfheart sells Horn of the Frostwolf Howler, which still has no race or faction requirement, aside from being able to speak to the vendor. Likewise, there is a corresponding Alliance NPC who sells the Alterac Battle Charger. Of course, if you're fighting a wargames AV match on the opposite side, the vendor will be friendly to you.

You need 10 people on each side for it to work. It needs to be two groups of the same faction; the challengers will stay the same faction while the people accepting the challenge will change.

It costs 2000 honor and that's it

Blizzard has overlooked adding race restrictions on these mounts for years and has kept the NPCs who sell these mounts in AV for years. This will probably get hotfixed fast once it catches on.

Volatile Air/Fire farm Locations average 1.5k gold/hour

With the surge of players hitting level 85 and everyone looking to level their professions, there is a huge market for Volatiles. I decided to pick the two most consistent/best priced/farmed for Elements so I chose Fire/Air for this guide. Whats great about farming these items now is they aren't combined as motes as before. AND the mobs I've listed will drop multiples (1-2 each).

(my server prices)
Volatile Air: 44-60g
Volatile Fire: 10-15g



Volatile Air
Volatile Air

The mob you will be killing is "Scion of Al'Akir"
Scion of Al'Akir

Screenshot of Area:
The mobs wander around this area. The mobs are very slow/kitable and do little to no damage, so they are very easy to chain pull/kill. The only downside to this spot is the distance between the mobs. Farming here as a hunter was very easy/fast with Aspect Cheetah/Fox.



**sorry didn't have timestamps enabled**
Screenshot of Droprate/Loot I recieved



Volatile Fire
Volatile Fire

I recommend keybinding your "Interact with Target" key as the Fire elementals are hard to click on. Also about 4 spots up there is a "Target last Target" key which will target whatever you just finished killing and can make looting much easier, although I only used the first key.



The mobs you will be killing:

Bound Fleshburner
Unbound Emberfiend
Magmalord Falthazar


Screenshot of Area:
They all wander around this area. They are higher level than the Air elementals so they hit harder and have more HP but still very easy to kill and chain pull. The mobs in this area have a much closer proximity so no running around.



Screenshot of Droprate/Loot recieved.



Final product:
Screenshot of loot after a little over 1 hour of farming.
After a little over an hour this is what I had.

Volatile Air: 1383.13g
Volatile Fire: 80g
Greens(disenchanted): 170g
Vendor Greys: 24.84g
Total Amount: 1657.84g

One of the best if not best fishing-spot for botters (uldum)

Only thing that can be seen of you is the bobber from time to time that is even then partially somehow covered or very well hidden, your fishing line wont be seen and since you are completely under water you wont be seen either, unless someone moves near you that has that lifebars thingy activated ^^

Here are the pictures showing the location in detail







Well you stand in the spot shown, and face with your char in the direction that is marked by the red arrows.

This spot aint perfect to "speed fish" since you will be getting some "cant fish messages" (like 3 out of 10 trys) but still i had around 900 bites in 45 minutes using MrFishit there.

In this spot you will fish up

Sharptooth
Lavascale Catfish
Blackbelly Mudfish
Volatile Water

you seeme to be underwater standing there but you WONT drown there.

Some information

I'm going back to put back life into this blog, mabye once a week I'll post things up, so tune in guys