In the bastion of twilight, clear the entire room before the first boss, run out, reset.
The mobs drop 1-2 g each, cloth, greens, etc.
You can use potion of treasure finding.
In 3 hours, my group looted 9 epics - two staffs, three guns, legs, bracers, and two throwing
(also 2k gold each)
These sell for about 50k+ each (depending on your server) ALL BOE.
Monday, January 3, 2011
[Ranged DPS] Easy Savage Leather Farming

In the Twilight Highlands southwest of the Dragonmaw Port / Highbank is the Obsidion Forest. In the center of the forest on a large dead tree that you can land on there are 10-12 Dragons that do not fight back and are skinnable. They also respawn very quickly. Not only that, but there are helper NPCs that will randomly instanty kill the mobs, making this even faster.
By the time you finish killing all the mobs, they will already be respawning, and will have fully respawned by time you loot/skin all of them.
They also give EXP. Enjoy!
Endless Pick-Pocketing Spot, The New Icecrown
I knew it had to exist, and I finally found it! The new Icecrown of pickpocketing for rogues!
In the Twilight Highlands you receive a quest from the Red Dragonflight called Far From the Nest, in which you must stop Twilight Abductors from stealing their eggs. Killing these mobs leaves 0 loot, however you can pick pocket them for the normal rogue loot.
At the location 23.0, 21.9 is a chokepoint where the abductors are running up a narrow hill to try and steal eggs, some do, and some run into the guards. This in my opinion is the best spot. It seems you can average about 1 mob every 10 seconds or less. Theres actually about 3 or 4 spots along the little hill there you could set up and not be on the paths of the mobs and reach all of them, so work that out a little for yourself to find a spot that someone isn't going to mess you up on.
Spot number 2. In the cave entrance itself. You can camp in it as a rogue to the side slightly and pick pocket them as they run into the portal. This is a little more risky in my opinion as people that have the quest to close the portal will run right next to you. Risky = PvP server. On a RP or PvE server this would be just almost as good as spot one, depending on how many people are running the kill quest.
Spot number 3. 23.9. 16.9 in the roots of the fallen down tree. Not as good as either of the 2 other spots, with what seems like 1 mobs every 12-15 seconds. However on a pvp server this would be the least risky spot to set up at.
The Loot: Average, but it adds up. 15-20 silver on average, and lots of greys that will sell for a gold a stack, rogues draughts, and other foods. Going to set up there right now. The mobs can also detect you.
You'll want glyph of pick pocket as some of the paths aren't on top of one another, so you need to set up between and have that extra 5 yards to make the most of it. The reason for this is because the adds can spot you.
I assume Bliz will hotfix in the next couple days after reading this, so hit it now! Enjoy.
In the Twilight Highlands you receive a quest from the Red Dragonflight called Far From the Nest, in which you must stop Twilight Abductors from stealing their eggs. Killing these mobs leaves 0 loot, however you can pick pocket them for the normal rogue loot.
At the location 23.0, 21.9 is a chokepoint where the abductors are running up a narrow hill to try and steal eggs, some do, and some run into the guards. This in my opinion is the best spot. It seems you can average about 1 mob every 10 seconds or less. Theres actually about 3 or 4 spots along the little hill there you could set up and not be on the paths of the mobs and reach all of them, so work that out a little for yourself to find a spot that someone isn't going to mess you up on.
Spot number 2. In the cave entrance itself. You can camp in it as a rogue to the side slightly and pick pocket them as they run into the portal. This is a little more risky in my opinion as people that have the quest to close the portal will run right next to you. Risky = PvP server. On a RP or PvE server this would be just almost as good as spot one, depending on how many people are running the kill quest.
Spot number 3. 23.9. 16.9 in the roots of the fallen down tree. Not as good as either of the 2 other spots, with what seems like 1 mobs every 12-15 seconds. However on a pvp server this would be the least risky spot to set up at.
The Loot: Average, but it adds up. 15-20 silver on average, and lots of greys that will sell for a gold a stack, rogues draughts, and other foods. Going to set up there right now. The mobs can also detect you.
You'll want glyph of pick pocket as some of the paths aren't on top of one another, so you need to set up between and have that extra 5 yards to make the most of it. The reason for this is because the adds can spot you.
I assume Bliz will hotfix in the next couple days after reading this, so hit it now! Enjoy.
Critter Kill Squad

I happened to be close to a guildy who was solo farming critter kills at the cave in EPL today. He needed a gem cut so I invited him to group and flew over. After cutting the gem, we talked about the achievement and I went AFK for awhile. When I came back, I rechecked the critter kills and found that it had increased considerably for the 10minutes that I was gone. We had gotten double credit for each critter kill. After testing my theory, we invited as many guildies as possible, ending up with 13. We then headed over to strath to summon them all, and then headed back to the instance. We proceeded to clear the tunnel repeatedly, getting 13x credit for every critter kill.
In order for it to work, you have to be in range of the AOE Class doing all the work. Havent tested the proximity, but its not instance server wide (cant just be in group anywhere in Eastern Kingdoms). A priest or mage does the trick perfectly, and should have enough mana (at 85) to clear the entire tunnel without drinking. We found it worked best when only one person AOE'ed and everyone else just ran behind. This same thing should work at any of the good critter kill places, with up to 40 raid Members.
An Example:

250-ish Critters @ 2-3 Min Respawn.
250 Critters x 13 Guild Members in Raid & Close Proximity = 3,250 Critter Kills From One Clear.
250 Critters x 40 Guild Members in Raid & Close Proximity = 10,000 Critter Kills From One Clear.
Wednesday, December 29, 2010
Atramedes[Blackwing Descent] avoid Sonar Pulse completely
Even thou the encounter is easy by itself, this is a trick to make it even easier.
Sonar Pulse = moving sound circles on the ground
There are 2 ways you can exploit this:
1: Since the "Sonar Pulse" spawns at the tail of the dragon, you can simply tank the dragon with his tail in the wall and avoid the circles completely.
2: You can have the entire raid standing inside the "entrance" to avoid the moving sound as they will never leave the room. Like shown on this picture:

With this "tactic" you have all stand on the red dot, except a healer and a guy who will be using the shields to stop the Searing Flames.
Who ever gets the breath goes right, rest left. When air phase comes, you can move outside the room and stand on the STAIRS, there you wont get the sound from the air. Or you can all run inside the room and avoid it there.
Up to you.
This works on both normal and heroic mode.
Sonar Pulse = moving sound circles on the ground
There are 2 ways you can exploit this:
1: Since the "Sonar Pulse" spawns at the tail of the dragon, you can simply tank the dragon with his tail in the wall and avoid the circles completely.
2: You can have the entire raid standing inside the "entrance" to avoid the moving sound as they will never leave the room. Like shown on this picture:

With this "tactic" you have all stand on the red dot, except a healer and a guy who will be using the shields to stop the Searing Flames.
Who ever gets the breath goes right, rest left. When air phase comes, you can move outside the room and stand on the STAIRS, there you wont get the sound from the air. Or you can all run inside the room and avoid it there.
Up to you.
This works on both normal and heroic mode.
Bugged ore spawns, 4 nodes spawn in one
I've been farming Uldum for the last 2 hours in 1 spot because I found that in 2 locations 4 nodes of ore spawn simultaneously. I don't have fraps, otherwise I'd take a video of it and post it on here while i camp the locations.
27, 37 area
37, 9
Both of these spawns will either spawn 1 node of rich, or 4 regular node simultaneously. I like the 4 nodes because you're getting 2-4 a node, for 8-16 ore.
The spawn rate for the 4 nodes seems to be around 5 minutes, but I'm guessing it's dependent on other people farming different areas.
27, 37 area
37, 9
Both of these spawns will either spawn 1 node of rich, or 4 regular node simultaneously. I like the 4 nodes because you're getting 2-4 a node, for 8-16 ore.
The spawn rate for the 4 nodes seems to be around 5 minutes, but I'm guessing it's dependent on other people farming different areas.
15-20+ In less than 1 hour! [Hillsbrad Foothills]
Proc Victory Rush Pretty Much Whenever You Want
So other day when I was playing my Warrior that I haven't touched in months, I discovered Victory Rush acting very strangely.
It seems that a very high percent amount of the time when you click a dead mob (as opposed to one that is dying) it seems to cause Victory Rush to proc, regardless of whether you even ever did any dmg to said dead mob. Now this does not work all the time, but it does work often enough to consider this an exploit.
Short Version:
Start fight with mob.
Spam click his dead buddies until Victory Rush procs.
Use it.
Repeat Step 2
Also a mob that you have already used once to proc VR cannot be used again (or so it seems so far)
It seems that a very high percent amount of the time when you click a dead mob (as opposed to one that is dying) it seems to cause Victory Rush to proc, regardless of whether you even ever did any dmg to said dead mob. Now this does not work all the time, but it does work often enough to consider this an exploit.
Short Version:
Start fight with mob.
Spam click his dead buddies until Victory Rush procs.
Use it.
Repeat Step 2
Also a mob that you have already used once to proc VR cannot be used again (or so it seems so far)
Queue for a low level dungeon as an 85.
Alright. Me and some friends of mine were doing heroics back at 80, and we discovered a nifty trick. I was in Scarlet Monastery killing a few mobs for fun, and a queue popped. We did the heroic like normal, and everybody but us left the group. I teleported out of dungeon, and it placed me back in SM. However, all of the mobs were reset, so I decided to kill one. We invited a guild mate to our group, but they were already in a group, so WoW saw it as if it were a 'decline' to join the group. It then asked us if we would like to find more players for "Scarlet Monastery - Cathedral", and we accepted, thinking it was just a visual bug. However, once it paired us with our group members, we realized that they were, in fact, the appropriate level for SM.
Steps to reproduce this bug:
Queue for a random dungeon/heroic. (WITH A FRIEND WHO IS ON YOUR SERVER)
Finish the dungeon (or trick everyone except you and a friend into leaving).
When you finish, make sure you and your friend both stay in the group.
Teleport out, and make your way to the low level dungeon of your choice: Stockades, Deadmines (Deadmines and SFK MAY not work, due to them having a heroic difficulty. This can be bypassed by queuing for a normal, not a heroic), RFC, etc.
Go into the portal, kill any mob, and zone back out.
Invite someone to your group, but have them decline the invitation. This can be done by inviting someone who is already in a group, or inviting someone after you tell them to decline the incoming invitation
A window should show up asking if you want to find more players for your group, press yes.
Steps to reproduce this bug:
Queue for a random dungeon/heroic. (WITH A FRIEND WHO IS ON YOUR SERVER)
Finish the dungeon (or trick everyone except you and a friend into leaving).
When you finish, make sure you and your friend both stay in the group.
Teleport out, and make your way to the low level dungeon of your choice: Stockades, Deadmines (Deadmines and SFK MAY not work, due to them having a heroic difficulty. This can be bypassed by queuing for a normal, not a heroic), RFC, etc.
Go into the portal, kill any mob, and zone back out.
Invite someone to your group, but have them decline the invitation. This can be done by inviting someone who is already in a group, or inviting someone after you tell them to decline the incoming invitation
A window should show up asking if you want to find more players for your group, press yes.
Saturday, December 18, 2010
Dark Simulacrum electrocute on Al'Akir(1-1.5million damage to boss)
Al'Akir casts this spell every time when a tank is outside his melee range, so it can be somewhat reliably copied by predicting when tanks have to move. In phase 2 of the encounter it is entirely reproduceable as every time theres a 4 tornado wall starting from melee range there will be an electrocute. Just cast DS when it's getting closer. It must be up before the cast starts.
The spell itself must be used from outside melee range or it will cancel, but you can move with it and even use abilities. It deals anywhere from 1 to 1.5+ million damage for a complete channel depending on the feedback debuffs on Al'akir, making the DPS requirements considerably easier.
The spell itself must be used from outside melee range or it will cancel, but you can move with it and even use abilities. It deals anywhere from 1 to 1.5+ million damage for a complete channel depending on the feedback debuffs on Al'akir, making the DPS requirements considerably easier.
[Alch/Enc required] Cheap Maelstrom crystals
People with Alchemy/Enchanting rejoice! By disenchanting the alchemist stone you can get cheap Maelstrom Crystals.
Be sure to check before trying, in my realm reagents for the alchemist stone go for about 1000g and the crystals are 3000+g.
This is small tip but I hope it helps
Be sure to check before trying, in my realm reagents for the alchemist stone go for about 1000g and the crystals are 3000+g.
This is small tip but I hope it helps
Opposite Faction AV Mount Acquireable

Okay, with the new Wargames system, you can challenge people to play in battlegrounds, including AV. You can challenge your own faction and they will spawn on the opposite faction side.
This means Alliance will spawn friendly to the Horde NPCs in an AvA game.
Grunnda Wolfheart sells Horn of the Frostwolf Howler, which still has no race or faction requirement, aside from being able to speak to the vendor. Likewise, there is a corresponding Alliance NPC who sells the Alterac Battle Charger. Of course, if you're fighting a wargames AV match on the opposite side, the vendor will be friendly to you.
You need 10 people on each side for it to work. It needs to be two groups of the same faction; the challengers will stay the same faction while the people accepting the challenge will change.
It costs 2000 honor and that's it
Blizzard has overlooked adding race restrictions on these mounts for years and has kept the NPCs who sell these mounts in AV for years. This will probably get hotfixed fast once it catches on.
Volatile Air/Fire farm Locations average 1.5k gold/hour
With the surge of players hitting level 85 and everyone looking to level their professions, there is a huge market for Volatiles. I decided to pick the two most consistent/best priced/farmed for Elements so I chose Fire/Air for this guide. Whats great about farming these items now is they aren't combined as motes as before. AND the mobs I've listed will drop multiples (1-2 each).
(my server prices)
Volatile Air: 44-60g
Volatile Fire: 10-15g

Volatile Air
Volatile Air
The mob you will be killing is "Scion of Al'Akir"
Scion of Al'Akir
Screenshot of Area:
The mobs wander around this area. The mobs are very slow/kitable and do little to no damage, so they are very easy to chain pull/kill. The only downside to this spot is the distance between the mobs. Farming here as a hunter was very easy/fast with Aspect Cheetah/Fox.

**sorry didn't have timestamps enabled**
Screenshot of Droprate/Loot I recieved

Volatile Fire
Volatile Fire
I recommend keybinding your "Interact with Target" key as the Fire elementals are hard to click on. Also about 4 spots up there is a "Target last Target" key which will target whatever you just finished killing and can make looting much easier, although I only used the first key.

The mobs you will be killing:
Bound Fleshburner
Unbound Emberfiend
Magmalord Falthazar
Screenshot of Area:
They all wander around this area. They are higher level than the Air elementals so they hit harder and have more HP but still very easy to kill and chain pull. The mobs in this area have a much closer proximity so no running around.

Screenshot of Droprate/Loot recieved.

Final product:
Screenshot of loot after a little over 1 hour of farming.
After a little over an hour this is what I had.
Volatile Air: 1383.13g
Volatile Fire: 80g
Greens(disenchanted): 170g
Vendor Greys: 24.84g
Total Amount: 1657.84g
(my server prices)
Volatile Air: 44-60g
Volatile Fire: 10-15g

Volatile Air
Volatile Air
The mob you will be killing is "Scion of Al'Akir"
Scion of Al'Akir
Screenshot of Area:
The mobs wander around this area. The mobs are very slow/kitable and do little to no damage, so they are very easy to chain pull/kill. The only downside to this spot is the distance between the mobs. Farming here as a hunter was very easy/fast with Aspect Cheetah/Fox.

**sorry didn't have timestamps enabled**
Screenshot of Droprate/Loot I recieved

Volatile Fire
Volatile Fire
I recommend keybinding your "Interact with Target" key as the Fire elementals are hard to click on. Also about 4 spots up there is a "Target last Target" key which will target whatever you just finished killing and can make looting much easier, although I only used the first key.

The mobs you will be killing:
Bound Fleshburner
Unbound Emberfiend
Magmalord Falthazar
Screenshot of Area:
They all wander around this area. They are higher level than the Air elementals so they hit harder and have more HP but still very easy to kill and chain pull. The mobs in this area have a much closer proximity so no running around.

Screenshot of Droprate/Loot recieved.

Final product:
Screenshot of loot after a little over 1 hour of farming.
After a little over an hour this is what I had.
Volatile Air: 1383.13g
Volatile Fire: 80g
Greens(disenchanted): 170g
Vendor Greys: 24.84g
Total Amount: 1657.84g
One of the best if not best fishing-spot for botters (uldum)
Only thing that can be seen of you is the bobber from time to time that is even then partially somehow covered or very well hidden, your fishing line wont be seen and since you are completely under water you wont be seen either, unless someone moves near you that has that lifebars thingy activated ^^
Here are the pictures showing the location in detail



Well you stand in the spot shown, and face with your char in the direction that is marked by the red arrows.
This spot aint perfect to "speed fish" since you will be getting some "cant fish messages" (like 3 out of 10 trys) but still i had around 900 bites in 45 minutes using MrFishit there.
In this spot you will fish up
Sharptooth
Lavascale Catfish
Blackbelly Mudfish
Volatile Water
you seeme to be underwater standing there but you WONT drown there.
Here are the pictures showing the location in detail



Well you stand in the spot shown, and face with your char in the direction that is marked by the red arrows.
This spot aint perfect to "speed fish" since you will be getting some "cant fish messages" (like 3 out of 10 trys) but still i had around 900 bites in 45 minutes using MrFishit there.
In this spot you will fish up
Sharptooth
Lavascale Catfish
Blackbelly Mudfish
Volatile Water
you seeme to be underwater standing there but you WONT drown there.
Some information
I'm going back to put back life into this blog, mabye once a week I'll post things up, so tune in guys
Monday, August 23, 2010
Explore anywhere (hunter)
I'm aware that a lot of people consider this common knowledge, but even more have no idea it is possible. This thread is aimed at those are unaware. Please keep this in mind.
This is VERY VERY VERY simple. VERY.
Step 1) Log into your hunter
Step 2) Get to level 14
Step 3) Type /m into your chat box
Step 4) Click the "New" button to create a new macro
Step 5) Copy+Paste the following into your macro box: /cast !Eagle Eye
Step 6) Bind the macro to a hotkey (0-9, F1-F12, etc)
Step 7) Cast the macro and select a point far off in the distance
Step 8) Repeat Step 7 as many times as you wish for desired results
What this allows you to do is "chain" Eagle Eye casts and cast one Eagle Eye from "inside" the other, thus allowing you to look far far off into the distance.
I hope many people find this useful!
This is VERY VERY VERY simple. VERY.
Step 1) Log into your hunter
Step 2) Get to level 14
Step 3) Type /m into your chat box
Step 4) Click the "New" button to create a new macro
Step 5) Copy+Paste the following into your macro box: /cast !Eagle Eye
Step 6) Bind the macro to a hotkey (0-9, F1-F12, etc)
Step 7) Cast the macro and select a point far off in the distance
Step 8) Repeat Step 7 as many times as you wish for desired results
What this allows you to do is "chain" Eagle Eye casts and cast one Eagle Eye from "inside" the other, thus allowing you to look far far off into the distance.
I hope many people find this useful!
Sunday, August 15, 2010
Become colossal in Dalaran
YOU MUST HAVE REMOTE BANK ACCESS THROUGH EITHER JEEVES OR THE CRUSADER'S SQUIRE TO DO THIS TRICK.
You need to be on this quest
Secret Strength of the Frenzyheart - Quest
To get this item
Thunderbrew's Hard Ale - Item
1. Once you are on the quest Secret Strength of the Frenzyheart head to Grimbooze Thunderbrew in Nessingwary's Base Camp.
2. Ask him for ale. He will produce one for you.
3. Summon whatever means of remote bank access you have next to Grimbooze.
4. Place Thunderbrew's Hard Ale in the bank and talk to Grimbooze again. You will quickly notice you are able to obtain another Ale from him.
5. Repeat this process as many times as you want. I'd recommend getting at least 100 Ales which should give you about a half hour of fun as a giant.
Once you have all your ales head wherever you want (Dalaran obviously if you're an attention whore like me) and begin drinking the ales. Every 10 seconds your character will grow in size and peaks after around 30 growths.


TIPS: You will grow or refresh the hidden growth timer after 10 seconds of drinking the ale. You have about 10 seconds in-between drinks to mount on a mount or walk around as a giant before having to sit down and drink again to keep your size, as this is not permanent and is on some unspecified hidden timer. After you become smashed by the ale you may have a chance to puke. Pressing Esc before the cast finishes will cancel it and save you the chance of losing your giant size.
You need to be on this quest
Secret Strength of the Frenzyheart - Quest
To get this item
Thunderbrew's Hard Ale - Item
1. Once you are on the quest Secret Strength of the Frenzyheart head to Grimbooze Thunderbrew in Nessingwary's Base Camp.
2. Ask him for ale. He will produce one for you.
3. Summon whatever means of remote bank access you have next to Grimbooze.
4. Place Thunderbrew's Hard Ale in the bank and talk to Grimbooze again. You will quickly notice you are able to obtain another Ale from him.
5. Repeat this process as many times as you want. I'd recommend getting at least 100 Ales which should give you about a half hour of fun as a giant.
Once you have all your ales head wherever you want (Dalaran obviously if you're an attention whore like me) and begin drinking the ales. Every 10 seconds your character will grow in size and peaks after around 30 growths.


TIPS: You will grow or refresh the hidden growth timer after 10 seconds of drinking the ale. You have about 10 seconds in-between drinks to mount on a mount or walk around as a giant before having to sit down and drink again to keep your size, as this is not permanent and is on some unspecified hidden timer. After you become smashed by the ale you may have a chance to puke. Pressing Esc before the cast finishes will cancel it and save you the chance of losing your giant size.
Molten Core farming ~ 6k G/hour

So I noticed a lot of people on my server have been wanting to buy Blood of the Mountain in the AH i've seen the price as high as 700g, 500 the lowest. This could vary from server to server of course, Ive heard of them going for 1k each on some servers and 200 on others. Anyways the best way to farm this is have a character logged out at the attunement guy for MC (assuming you're attuned) (preferably something that can solo stuff easily). Now once you enter, follow the white line on this map:
Right when you go in and you see the Molten Giants do not aggro them you can run to the right and jump right next to the lava on that ledge, if you fail to do this it's fine you wont die from lava, just make sure you're at full hp when you pull the Molten destroyers. The molten Destroyers are located anywhere from Gehannas to Garr. Do not leave this area or you will just be wasting your time. Avoid all mobs that you can, the Core Hounds have large aggro ranges so do not get too close to them. After you kill all of the Destroyers you can go outside and go AFK for the next 30 mins, go on a different toon, or make this guide like I did haha. Now of course this isn't consistent gold because of the drop chance being ~8% but it's definitely worth it for the little amount of work that you have to do, Also if BoE epics drop (Tier gear) make sure to put them up in the AH, they sell for 100g+ depending on server.
Happy farming
Make a fortune off twinks with little investment when cataclysm hits
I've been twinking/playing the AH for quite a long time, and in my experience, there is no better market to corner in the AH than the twinking economy. Why do you ask? First of all, low item levels means low deposits, so if your stuff doesnt sell first time around, its all good. However, the main reason why its so amazing, is because its the only market where you can FREQUENTLY find INSANE bargains because people frankly dont know what they have.
I cant tell you how many times I've bought Wranglers wristbands of power/stam/monkey for 25s (worth 1kg to the right twink) or 9/9 pathfinder hats for a couple gold. Heck, I got my one and only shadowfang for under 100g and sold for over 5k. It happens all the time when you know what to look for.
When cata hits, 2 major things will change in the world of twinking. First of all, twinking will be coming back in full force. Right now, twinks have to migrate to their brackets home BG in order to get exp off games. (19 & 49 ruin, 29 reckoning, 39 nightfall in the US) With the BG merger in cata, twinks will be able to play with other twinks from every bg, so the numbers will shoot through the roof hence driving prices up. The second major change (where the real $$$ come in) is that they're changing a ton of the lower level items and making many currently "noob" items BIS. As long as you know what to buy and hold on to, you'll make an EPIC TON OF GOLD come cata with very little investment.
Without further adieu, this is what you need to get your hands on:
19's:
* Razor's Edge (currently very inexpensive)
* Darkweave Breeches (not best profit margin, but buy if you see cheap)
* Gloves of the Fang
* Feet of the Lynx (everyone is going to want these)
* Bronze Band of Force (crafted, but will likely be bis for a couple classes)
* Mindthrust Bracers
29's:
* Enduring Cap (this will also 100x in value)
* Silver-Lined Belt (currently incredibly inexpensive will be bis)
* Glowing Magical Bracelets
* Resilient Cap (currently worth nothing, will be amazing for a TON of classes)
* Shadow Hood (craftable, but about to become awesome for fc twinks)
* Resilient Robe (currently worthless green, about to get huge boost)
* Magician's Mantle
* Tribal Worg Helm (this will 100x in value)
* Forest Tracker Epaulets (already expensive, so not best profit margin, but buy if cheap)
* Claw of the Shadowmancer (rogues are getting nerfed, but this will be better than torturing poker come cata)
Not too sure about the 39 & 49 changes just yet, but I'll look into it, and I'll be updating this thread any time I see new gold opportunities in the twinking market, or further changes to items pertinent to twinking.
Hope you enjoyed the guide, and happy gold making
I cant tell you how many times I've bought Wranglers wristbands of power/stam/monkey for 25s (worth 1kg to the right twink) or 9/9 pathfinder hats for a couple gold. Heck, I got my one and only shadowfang for under 100g and sold for over 5k. It happens all the time when you know what to look for.
When cata hits, 2 major things will change in the world of twinking. First of all, twinking will be coming back in full force. Right now, twinks have to migrate to their brackets home BG in order to get exp off games. (19 & 49 ruin, 29 reckoning, 39 nightfall in the US) With the BG merger in cata, twinks will be able to play with other twinks from every bg, so the numbers will shoot through the roof hence driving prices up. The second major change (where the real $$$ come in) is that they're changing a ton of the lower level items and making many currently "noob" items BIS. As long as you know what to buy and hold on to, you'll make an EPIC TON OF GOLD come cata with very little investment.
Without further adieu, this is what you need to get your hands on:
19's:
* Razor's Edge (currently very inexpensive)
* Darkweave Breeches (not best profit margin, but buy if you see cheap)
* Gloves of the Fang
* Feet of the Lynx (everyone is going to want these)
* Bronze Band of Force (crafted, but will likely be bis for a couple classes)
* Mindthrust Bracers
29's:
* Enduring Cap (this will also 100x in value)
* Silver-Lined Belt (currently incredibly inexpensive will be bis)
* Glowing Magical Bracelets
* Resilient Cap (currently worth nothing, will be amazing for a TON of classes)
* Shadow Hood (craftable, but about to become awesome for fc twinks)
* Resilient Robe (currently worthless green, about to get huge boost)
* Magician's Mantle
* Tribal Worg Helm (this will 100x in value)
* Forest Tracker Epaulets (already expensive, so not best profit margin, but buy if cheap)
* Claw of the Shadowmancer (rogues are getting nerfed, but this will be better than torturing poker come cata)
Not too sure about the 39 & 49 changes just yet, but I'll look into it, and I'll be updating this thread any time I see new gold opportunities in the twinking market, or further changes to items pertinent to twinking.
Hope you enjoyed the guide, and happy gold making
Landro's Gift = infinite sellable mounts: Spectral Tigers, X-51 Rockets, and Bears
Ages ago I read of how some patches would sometimes reroll container contents, so while I cannot find the original post, this is an extension and explanation of what I have done with that information.
The newest TCG Loot Cards contain a card called Landro's Gift which can be redeemed for Landro's Gift Box in game: Landro's Gift Box
Do not auto loot them as you will destroy the container, you can take out items you want down to one to keep the container intact. Then if you server or faction transfer, they will be rerolled to provide more or different items. A few times the tier one loot in them did not change but they spawned extra mounts. I have tested it over ten times (spent over $300 now I guess) to make sure this is repeatable and constant.
Each box will contain one old tier one loot and the possibility of only one mount and only the ones on this list:
* Reins of the Swift Spectral Tiger
* Reins of the Spectral Tiger
* X-51 Nether-Rocket X-TREME
* X-51 Nether-Rocket
* Big Battle Bear
* Riding Turtle - You can't sell this as it's BoP
Other things of note:
You will not see a mount that you already know!
This will work on any level character, so you could have a level 10 server swapping all the time with an inventory and bank full of boxes and they will still have the chance to receive any mount without the level or riding ability to use it.
Also, all the mounts are unique, so once you pull one from a box you will need to pass it to an alt before you can see another one if it appears in a box. With containers, if multiple contain unique items you will not see the item if it exists in your inventory. So you can check all the boxes without removing anything and see what your stock of mounts is.
This also works for any other container you have. I received the Malygos mount from Cache of the Ley-Guardian, a Bear from the Hyldnir Spoils, and the Drake from the Oracle eggs.
You can continue to do this as long as your wallet and account can handle it to get all the mounts you like for whatever reason you want them.
TL : DR VERSION:
Get Landro's Gift boxes, don't auto loot them to pull out mounts, server or faction change that character, repeat.
The newest TCG Loot Cards contain a card called Landro's Gift which can be redeemed for Landro's Gift Box in game: Landro's Gift Box
Do not auto loot them as you will destroy the container, you can take out items you want down to one to keep the container intact. Then if you server or faction transfer, they will be rerolled to provide more or different items. A few times the tier one loot in them did not change but they spawned extra mounts. I have tested it over ten times (spent over $300 now I guess) to make sure this is repeatable and constant.
Each box will contain one old tier one loot and the possibility of only one mount and only the ones on this list:
* Reins of the Swift Spectral Tiger
* Reins of the Spectral Tiger
* X-51 Nether-Rocket X-TREME
* X-51 Nether-Rocket
* Big Battle Bear
* Riding Turtle - You can't sell this as it's BoP
Other things of note:
You will not see a mount that you already know!
This will work on any level character, so you could have a level 10 server swapping all the time with an inventory and bank full of boxes and they will still have the chance to receive any mount without the level or riding ability to use it.
Also, all the mounts are unique, so once you pull one from a box you will need to pass it to an alt before you can see another one if it appears in a box. With containers, if multiple contain unique items you will not see the item if it exists in your inventory. So you can check all the boxes without removing anything and see what your stock of mounts is.
This also works for any other container you have. I received the Malygos mount from Cache of the Ley-Guardian, a Bear from the Hyldnir Spoils, and the Drake from the Oracle eggs.
You can continue to do this as long as your wallet and account can handle it to get all the mounts you like for whatever reason you want them.
TL : DR VERSION:
Get Landro's Gift boxes, don't auto loot them to pull out mounts, server or faction change that character, repeat.
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